Post by Zidane Tribal on Jan 16, 2009 1:20:55 GMT -5
This is a list of the weapons that may be found all around the world of Gaia. This list includes weapons found in other games both to leave options open for characters and to allow for easy transition between this Forum and other Final Fantasy convergence related forums. When transitioning characters between forums please take into account the transition notes first and make sure you do not take a rare weapon in one forum that is already taken.
Swords:
Apocalypse - Triples magic strength, 2 handed
Ambitious - Blade that feeds on the Wielders Ambitions, 1 handed
Ancient Sword - Paralyzes legs, 1 handed
Anelace - Deals fire damage, 1 handed
Arc Sword - A sword that projects arcing beams of energy when it is swung, 1 handed
Ascalon - Sword that deals light damage to those of opposed alignment, 1 handed
Astral Sword - a spiritual sword that can hurt the immaterial as well as pass through objects, 2 handed
Atma Weapon - the more powerful you are, the more powerful the weapon becomes, and it gains strength as you gain strength, 2 handed
Avenger - Allows Wielder to counter attack, 1 handed
Balmung - 1 handed
Baroque Sword - Elaborate and Ornate blade favored by church inquisitors, 1 handed
Basilisk Steel - slowly turns opponent to steel, 2 handed
Bastard Sword - Popular sword known as a 'hand and a half' blade becasue it can be used two handed, 1 handed
Bee Sparda - poisons foes, 1 handed
Blizzard - ice element, 1 handed
Blood Sword - Can grow in power by striking foes, but will draw on wielder if it does not feed, 1 handed
Brass Xiphos - Simple sword made of Brass, 1 handed
Brave Blade - Powerful blade that draws on the Wielders corage, 1 handed
Break Blade - randomly shatters weapons, 2 handed
Broad Sword - A simple broad sword, 1 handed
Brotherhood - Sword seemingly made of hard water that deals massive water damage, 1 handed
Buster Sword - A massive blade weapon of increadable size 2 handed
Butterfly Edge - increases wielders defense, 1 handed
Caladbolg - A powerful blade capable of loosing swings that can reach long distances and cut hilltops, 2 handed
Centurion’s Sword - A sword used by old guardsmen of anciant kingdoms, 1 handed
Cermet Sword - A sword made of Durable Cermet, 1 handed
Coral Sword - Sword that is brittle but regrows itself and can leave shards in those it strikes , 1 handed
Crimson Blade - Gains strength from drinking it's victim's blood, 1 handed
Crystal Sword - increases the power of light based spells, 2 handed
Darksteel Sword - An indestructible sword, 2 handed
Dainslaif - drains life of foe, 1 handed
Deathbringer - can randomly cause death, 1 handed
Demonbane - works great against demon type enemies. 1 handed
Double-Edge - double damage delt, double damage received, 2 handed
Diamond Sword - a really hard sword, 2 handed
Divine Sword - this sword adds holy element to its attacks, 1 handed
Drainer - absorbs damage received to restore life, 1 handed
Enhance Sword - 2 handed
Falchion - Light blade capable of dealing damage quiclky, 1 handed
Fire Sword - fire element, 1 handed
First Tsurugi - essentially this sword is 6 blades in one. (taken by cloud)
Flame Sword - fire element, 1 handed
Flametomgue - Releases a bolt of flame when a command is given, 1 handed
Force Stealer - makes it easier to steal items from a target, 1 handed
Freezing Blade - Ice element, 1 handed
Gilventure - increases amount of gil you receive, 1 handed
Gladiator - A blade that lends itself to deal more damage in the arena, 1 handed
Golden Sword - a great big gold sword, 2 handed
Gravestone - Has the chance to cast doom, 2 handed
Half Moon - puts opponent to sleep, 1 handed
Hardedge - Sword that allows for armor breaking attacks, 2 handed
Heartbreaker - Instills feelings of dispair in foe 1 handed
Helter-Skelter - creates a massive burst of Flame and darkness, 2 handed
Holy Sword - deals light damage, 1 handed
Honor Sword - Gains strength the more times you use it for a noble purpose, 2 handed
Hrunting - Deals more damage with limit breaks, 1 handed
Hunter's Sword - can capture enemies, 2 handed
Illumia - A blade of pure good and light, This weapon draws on the power of the pure of heart and noble of spirit allowing them to strike down the servents of evil, 1 handed
Iron Sword - Simple Iron Greatsword, 2 handed
Jagdplaute - Increases wielders dextarity and dodging ability, 1 handed
Kaiser Sword - Allows wielder to invest magic energy into the blade to temporarily increase his strenght, 2 hand
Katzbalger - Increases wielders strength and endurence, 1 handed
Knight’s Sword - This sword is more powerful in the hands of an Honorable wielder, 2 handed
Largamente - Large sword that also acts as a shield, 2 handed
Lifesaver - casts protect when life is low, 1 handed
Lightning Steel - Lightning element, 1 handed
Liquid Steel - water element, 1 handed
Lohengrin - Deals extra damage with charging thrust attacks, 2 handed
Long Sword - A simple long blade, 1 handed
Lullaby Steel - can put emeny to sleep, 1 handed
Man Eater- double damage to humans, 2 handed
Master Sword - A sword that draws on the warriors spirit of the widler, 2 handed
Materia Blade - Allows for a powerful 'cherry blossum' attack, 2 handed
Merman’s Sword - water damage, 1 handed
Mirage Sword - the blade of this sword is invisible, 2 handed
Moon Blade - Casts haste on self, 1 handed
Muted Steel - can mute opponent, 1 handed
Mythril Blade - Sturdy sword made of Mithril, 1 handed
Mythril Sword - 2 handed
Nagrarok - Very low attack power but provides high defensive power, 2 handed
Nagra Rock - Turns foes to toad at times, 1 handed
Nightbringer - Can release a blast of pure darkness centered on a foe when struck, but the wielder is caught in the blast, 2 handed
Nightmare Sword - when this sword strikes its opponent, their mind is flooded with nightmarish visions, 2 handed
Ogre Nix - consumes Magic energy to deal a mortal strike, 2 handed
Onion Blade Small thin blade with surprising power, 1 handed
Onion Sword Powerful weapon of the once famous onion knights, useful to all jobs , 2 handed
Organics - A mutable weapon that can grow itself and attack on its own changing form growing and snaking forward to strike - 2 handed
Platinum Sword - sells for alot of Gil but otherwise average, 2 handed
Poison Steel - can poison enemy, 1 handed
Prism Steel - you only take 1/2 damage from elemental attacks, 2 handed
Razzmatazz - This sword makes you look snazzy, 1 handed.
Regal Cutlass - Impressive sword that can be considered a display of status, 1 handed
Royal Sword - Blade with the mark of a noble house, 1 handed
Royal Archer’s Sword - can be held in hand while firing a bow, 1 handed
Rune Blade - doubles magic strength, 2 handed
Runemaster - Greatly improves magical protection and has a chance to absorb spells to feed the wielders spellcasting abilities, 2 handed
Saber - A simple slashing sword, 1 handed
Salamander Sword - Fire Element , 1 handed
Serpent Sword - Badly poisons foes, 1 handed
Sidewinder - Fires bolts of magical energy, 1 handed
Slasher - Causes great bleeding wounds, 1 handed
Sleep Sword - puts enemy to sleep, 1 handed
Soldier's Saber - Solid and reliable sword, 1 handed
Sonic Steel - Blade of powerful sonic energy, 1 handed
Sorcery Sword - Blade that grows with the wielders magic strength, 1 handed
Soul Sabre - consumes damage to restore MP, and can cast doom, 1 handed
Sparda - one handed weapon that slightly increases defense, 1 handed
Stoneblade - can turn opponents to Stone, 2 handed
Strider Sword - Greatly increases wielders foot speed, 1 handed
Stunning Steel - can stun opponent, 1 handed.
Sunblade - This sword is more powerful in the sunlight, 1 handed.
Sword Breaker - Has a chance of breaking an opponents sword, 2 handed
Taming Sword - has a chance of taming monsters making it valued by many mediators, 2 handed.
Temple Knight Army Sword - Massive sword that greatly increases wielders defenses, 1 handed
Terra Sword - Each slash is accompanied by a powerful bolt of earth that follows it, 2 handed
Tri-Steel - fire, water, and lightning element, 2 handed
Twilight Steel - Blade of light and darkness, its power over both twists and warps into itself creating chaotic rises and drops in its massive power, 1 handed
Tyrfing - Blade that never misses a blow, but is cursed to kill at least one man every time it is drawn, 1 hand
Ultima Weapon - A set of blades that grant the wielder amazing power. These swords tap into the true potential of the wielder and release it into the blades , 2 handed
Variable Steel - can become numerous different kinds of swords but they are non-magical, 1 hand
Vendetta - Blade whos power increases against foes who have dealt damage to the wielder, 1 hand
Vigilante - Deals more damage in the hand of a chaotic good wielder, 1 hand
Vorpal Blade - though it will not take a head off as the myths say, it does seem to seek critical locations, 2 handed
Warlock - Fires bolts of magical energy, 1 handed
Warrior's Sword - Blade that slightly increases wielders strenght, defense, endurence and speed, 1 handed
Wax Sword - um... great for Acting? - 1 handed
Werebane - Deals more damage to lycothropes, 1 handed
Wightslayer - Deals more damage to ghosts, 1 handed
Wing Sword - Grants wielder the power to fly, 1 hand
Wizard Sword - increases magic power, and allows you to cast more spells. 1 handed
Wize Wizard’s Anelace - A sword that taps into the primal black magic of the Wielder to fule its power. This weapon has four blades, one of each element, that grow larger based on the power of each element spell, 1 handed
Wyrmkiller - Deals greater damage against dragons, 2 hand
Xiphos - Small light sword that can be drawn quicly, 1 hand
Zwill Blade - Deals wind damage and deflects some oncoming projectiles with a shield of air, 1 handed
Dark Swords:
( all inflict dark damage)
Arondight - slows foe, deals water damage, 1 handed
Barbarian’s Sword - Puts wielder under berserk and increases his strength and vitality with each blow, 2 handed
Bastard Sword - A Dark bastard sword, 1 handed
Blamung - stops target, 1 handed
Bloody Sword - Leaves savage, bleeding lacerations, 1 handed
Carnage Sword - Draws power from the savagery and cruelty of the wielder, 1 handed
Chaos Bringer - Releases bursts of chaotic energy, 1 handed
Dark Sword - can blind target, 1 handed
Death Bringer - casts doom, 1 handed
Death Blade - can kill target, 1 handed
Demonic Sword - A sword aligned with chaos and evil, 2 handed
Dragvandil - causes paralysis on foes for a time, 1 handed
Escalon - deals light damage against dragons, 1 handed
Espadon - Blade that seems to unnerve those who lay eyes on it, 1 handed
Gluttony Sword - Blade that draws its power from the wielders gluttony, 2 handed
Hellfire Sword - Creates an blazing burst around wielder, 1 handed
Hunting Sword - 1 handed
Hrotti - the dragon slaying blade, deals extra damage to dragons, and weakens dragon breath attacks , 2 handed
Ice Brand - Ice Element, 1 handed
Inferno Sword - Releases Trailing lines of fire, 2 handed
Royal Guard’s Sword - Sword used by the guards of wicked men, 1 handed
Shadow Sword - Surrounds wielder in shadows that obscure foes vision, 2 handed.
Tactician Magician’s Espadon - increases the power of dark spells slightly, 1 handed
Valhalla - Also deals light damage and may cast raise if foe dies in battle, 2 handed
War Sword - increases wielders strength, 1 handed.
Zanbato - A very large sword, 2 handed
Knight Swords:
(Knight swords deal light based damage)
Blaming - Chance to dispel magic that it touches, 2 handed
Braveheart - Puts foe in a state of berserk and regen, deals light damage but will not harm those who are good, 2 handed
Burning Claymore - creates a shaft of fire to stirke at foes, 2 handed
Chaos Blade - constant state of berserk and Regen, Deals more damage against lawful foes, 2 handed
Claymore - Simple two handed sword, 2 handed
Curtana - The broken blade of a true knight, It holds the spirit of countless knights within it, granting it great power of law and goods, 2 handed
Darksteel Claymore - Indestructible claymore, 2 handed
Defender - Greatly increases wielders defenses and provides great protection against ranged attacks, 2 handed
Durandal - A blade of righteousness, it radiates an aura of good around the wielder and strikes with long beams of holy energy, 2 handed
Enchanter - Increases wielders magic power, 1 handed
Excalibur - Constant state of Haste, absorbs and strengthens holy attacks, 2 handed
Excalibur 2 - Constant state of haste, releases massive bursts of holy energy with each blow, 2 handed
Excalipur - false Excalibur, causes no damage, 2 handed
Fine Claymore - Exquisite two handed sword, 2 handed
Flamberge - Sword that may set foes alight, 2 handed
Flame Claymore - deals fire damage, 2 handed
Glorious Sword - Shines rays of holy light when drawn, 2 handed
Gorgon - can petrify foes on strike, 2 handed
Greatsword - Very large sword, 2 handed
Legendary Sword - A true sword of legend, It is said that the wielder of this blade is fated for a great desteny, 1 handed
Lockheart - dispels magical protection on strike, 2 handed
Mercenary’s Greatsword - May deal dark damage instead depending on employer of the wielder, 1 handed
Mythril Greatsword - Sturdy sword of mithril, 1 handed
Mythril Lockheart - dispels magical protection on strike, 1 hande
Nagan - Allows the Wielder to mediate for one hour and cast Raise, 2 handed
Ragnarok - Increases the wielders defense against physical and magical attacks, Wielder can meditate for a long while to release a powerful version of the Flare spell using holy energy and the sword has a very slim chance of casting this on strike, 2 handed
Ran-Dao - Sword that burns with a blue fire of lawful energy, 2 handed
Rune Edge - Increases wielders magical proficiency, 1 handed
Rusty Greatsword - Ill kept two handed sword, 2 handed
Save the Queen - Constant state of protect
Skofnung - Deals great damage against giants, 2 handed
Sword of Kings - Blade with the spirit of old kings, it deals triple damage against those who are Diabolic evil, 2 handed
Tournesol - Deals damage with a green and white fire of good and nature, dealing greater damage against the unnatural, 2 handed
Treaty Blade - Can draw the urge to fight from foes it strikes, 2 handed
Two Handed Sword - Well balanced two handed sword, 2 handed
Ultima Blade - Blade of amazing power capable of Focusing the life energy of the Wielder into a cohesive blade, the more life energy the larger and more powerful the blade - 2 handed
Wyrmhero Blade - Holds within it the power of great dragons of good, grants wielder great protection against evil and the power to slay evil dragons, 2 handed
Zweilhander - Massive blade, 2 handed
Gunblades:
-All gunblades are 2 handed-
Cutting Trigger - air element
Flame Saber - fire element
Heaven and Earth - Powerful Katana shotgun hybrids as simple as they are deadly
Hyperion - Leaves nasty long bleeding wounds and draws its strength from its wielders confidence,1 handed
Lionheart - Mighty weapon with variable blade length and fire settings
Punishment - Has a slot that allows for disarming and breaking weapons
Revolver - Basic gunblade, comes with a cool guitarcase to carry it too!
Rocket Blade - A hand rocket launcher with blades welded to the end
Shear Trigger - Powerful Gunblade
Twin Lance - Very powerful gunblade with high rate of fire
Vanishing star - Mysterious blade that draws its power from something unknown
Scimitars:
Bloody Blade - Causes wicked bleeding wounds when striking a foe
Carnage Blade - Casts Osmos on strike
Combat Caster’s Scimitar - Allows the wielder to easily attack while preparing spells
Cresent Sword - Wind element
Cutlass - water element
Darksteel Falchion - Indestructable Falchion
Falchion - Light easy to wield Scimitar
Flame Blade - fire damage
Greed Scimitar - Weapon that feeds on the Wielders avarace
Hanger - Deals extra damage to humans
Ifirt’s Blade - Each strike erupts with a burst of consuming flames
Mythril Scimitar - Blade of solid mithril
Musketeer Commander’s Falchion - A Falchion that shows great rank, 1 handed
Nadrs - poisons foe
Platinum Cutlass - Ornate weapon that sells for quite a bit
Ridill - Leaves sand in wounds requiring them to be cleaned before they can be dressed
Scimitar - Basic curved slashing blade
Sapara - Enhances Wielders endurence
Tulwar - Earth damage
Rapiers
--all Rapiers are 1 handed--
Bilbo - A high quality thrusting blade
Bloody Rapier- Causes vicious bleeding wounds
Carnage Rapier - Casts Rasp on strike
Colichemarde - deals dark damage
Degen - Traditional kngihts sword with a thinner blade
Duel Rapier- Higher attack power in a Duel
Epee - A thin sword with a sharp blade
Fencing Degen - increases wielders agility by fifty percent
Flame Degen - deals fire damage
Fleuret - An ultrathin foil used for practice
Holy Degen - deals light damage
Hornet Fleuret - poisons foe
Joyeuse - user under constant state of hastja
Junior Musketeer’s Tuck - A sturdy but simple tuck
Mailbreaker - Chance to break armor
Musketeer’s Sword - Attack power based on the number of companions one has nearby
Mythril Degen - A bright Degen made of Mythril
Rapier - A long thin thrusting blade
Royal Guard’s Fleuret - Weapon designed for royal bodyguards
Saber - A light and fast slashing blade
Schlaeger - increases attack and defense slightly
Schwert - Causes Massive bleeding wounds to foe
Small Sword - A short thinblade
Spark Rapier - with battery equipped, deals lightning damage
Tuck - A simple thinblade half way between a knight sword and rapier
Wasp Fleuret - poisons foe
Wise Wizard’s Bilbo - Slowly regains Magical Energy
Clubs:
--All Clubs are 2 handed--
Ash Club - wind element
Bhuj - Water element
Bone Club - Deals extra damage against undead
Bouncer Club - Knocks foes flying if struck
Chestnut Club - Fire Element
Freesword’s Club - A popular club among mercinaries
Great Club - A massive club made of heavy oak
Miter - water element
Mop - Clean up their act!
Nail Bat - A bat with a nail in it, Hurts like crap man
Oak Cudgel - Earth element
Shellbuster - deals lightning damage
Shilelagh - Deals massive earth damage, 1 hand
Solid Club - Very hard to break
Spiked Club - Poisons foes
Titan’s Cudgel - Increases users strength by 75%
Wild Cudgel - Berserks user, beserks foes struck
Mace:
--All Maces are 1 handed--
Bronze Mace - An inexpensive and reliable mace
Buzdygan - Gives wielder control over insects
Chaos Mace - Striking a foe may disrupt any spells they are casting
Darksteel Mace - Indestructable mace
Diamond Mace - Hard mace made of Diamond
Dominion Mace - Puts wielder under Regen
Doom Mace - May cast Doom on strike
Grand Mace - A large, exquisite mace
Holy Mace - deals light damage
Mace - one handed metal club
Mythril Mace - Sturdy mace made of Mythril
Pixie Mace - deals light damage
Platinum Mace - Well crafted, sells for quite a bit
Royal Squire’s Mace - Common weapon among new squires
Thorned Mace - Poisons foes
Zeus Mace - Thunder element, sends a chian of lightning out at foes if it strikes the ground
Measures:
--All Measures are 2 handed--
Arc Scale - casts shell on target
Caliper - casts haste on target
Cross Scale - makes user invisible
Euclid’s Scale - cats bubble on user
Gilt Measure - casts protect on user
Multistage - makes user braver
Poles:
--All Poles are 2 handed--
Ash Pole - Wind Element
Battle Bamboo - A shockingly sturdy bamboo pole
Cocytus Pole - unleashes Ice Spikes that deal massive damage
Cypress Rod - earth element
Ebony Pole - Dark element
Eight-fluted Pole - removes blindness, silence, oil, toad, poison, slow, stop, immobilize, disable
Eight Sided Pole - Octaginal pole that bolsters defense
Elm Pole - Water element
Gokuu Rod - Turns target into an innocent
Holly Pole - may entangle foes in vines
Iron Pole - Strong pole made of Iron
Ivory Pole - Allows Wielder to cast Dia
Ivory Rod - Allows wielder to cast cure
Mahogany Pole - Fire element
Mercenary’s Pole - Popular with Swords-for-hire
Musk Rod - Attracts monsters
Musketeer’s Pole - Not a very popular weapon among Musketeers
Mythic Pole - A pole rumored to graint its user renown
Oaken Pole - A pole of strong solid oak
Octogon Rod - cancels out darkness, confussion, oil, frog, poison, slow, stop, don't act, don't move
Six-fluted Pole - Aids bards in their music while attacking
Sunlight Pole - Deals heavy damage to undead, prevents Vampire and Zombie, Allows wielder to cast Dia
Sweep - Balanced to easily strike at many foes at once
Umbrella - Very very very light water element protection
Whale Whisker - Water element,Allows wielder to cast life
Zephyr Pole - wind element
Hammers:
--All hammers are 2 handed--
Arcana Breaker - weakens defenses of mages[/color]
Blessed Hammer - Deals massive damage against undead
Brass Hammer - Cheap hammer made of brass
Bronze Hammer - Sturdy hammer made of bronze
Darksteel Maul - Indestructable maul
Decurion’s Hammer - may muddle foes
Dragon Hammer - Fire element
Earth Hammer - When misses, causes earthquakes
Flame Whip - Fire element, invokes fire spell
Gaia's Hammer - Gives wielder domain to manipulate and shape the earth to their will
Hammer - Simple weapon and tool
Holy Hammer - deals light damage
Iron Hammer - Heavy Iron hammer
Maul - Powerful work tool
Mighty Hammer - increases users strength by fifty percent
Morning Star - Mix of hammer and flail, 1 handed
Mythril Hammer - Strong Mythril hammer
Platinum Hammer - Fine showy hammer, sells for quite a bit
Scorpion Tail - Poisons foes
Sledgehammer - can disable a foe for a few moments
Thor's Hammer - Grants the use of Thundraga, increases users strength by fifty percent
Time Hammer - Allows Wielder to cast and learn time spells as a time mage
Triton Hammer - Water element, increases the power of water spells
Warhammer - Strong solid hammer with good hitting power
Whips:
--All whips are 1 handed--
Beast Killer - can paralyze after attack
Blitz - Earth element
Chain Whip - A sturdy chain whip
Dragon Beard - Releases a gout of flame on strike
Fire Bute - Fire Element
Fire Lash - casts Fira on strike
Red Scorpion - Badly Poisons foe
Save the Queen - grows with the power of a blue mage who uses it
Serpent - Poisons foe
Shock Whip - casts Bolt after attack
Slaying Tail - May cast death sentence
Axes:
-All axes are 1 handed-
Acha D’armas - Holy element
Arcanabane - Deals more damage against spellcasters
Barbaroi Axe - increases users speed slightly
Battle Axe - Commonly used war axe
Bone Axe - Deals more damage against beasts
Brass Axe - Cheap axe made of brass
Bronze Axe - Sturdy axe made of bronze
Cleaver - Deals more damage against living foes
Combat Caster’s Axe - Axe favored by spellcasters, Allows for spells to be channeled into blows
Darksteel Axe - indestructible axe
Death Sickle - casts doom randomly
Demon Axe - Dark element
Double Axe - Two headed axe
Dual Haken - Two headed Haken
Dual Tomahawk - Two headed Tomahawk
Dwarf Axe - Mighty axe used by Dwarves
Emeth Pick - weakens defenses of dolls
Francisca - perfectly balanced for off-hand use
Giant Axe - A massive axe, most need to use two hands to use it
Gigantic Axe - very big, increases strength by 25%
Golden Axe - Very beautiful and expensive
Great Axe - Large one handed axe
Hammerhead - double damage against non-living objects
Hand Axe - Simple One handed cutting tool
Juggernaut - Constant state of Wall
Kabrakan’s Axe - slows foe for a time
Legionnaire’s Axe - Built to be carried long distances
Light Axe - lightweight and easy to use
Lohar - Earth element
Mast Axe - Well made Axe
Mythril Axe - Sturdy axe made of mythril
Nadziak - Solid construction and good hitting power
Orcish Axe - Allows wielder to use bad breath
Orge Axe - increases strength by one tenth
Orgekiller - Massive damage against Orges
Poison Ax - Poisins foes
Razor Axe - Chance to cast saber on user
Rune Ax - critical hit by consuming MP
Rusty Pick - Tetnis, anyone?
Slasher - slows down target
Storm Axe - deals wind damage
Tabarzin - Fire element
Tigerhunter - causes paralysis in tigers
Tungi - Water Element
Venom Axe - Badly poisons foes
Viking Axe - Constant Berserk
War Pick - Reduces usefulness of armor
Warrior’s Axe - Powerful
Wrath Tabar - Dooms foe
Great Axes:
--All Great Axes are 2 handed--
Bhuj - Large axe with good stopping power
Butterfly Axe - Air element
Centurion’s Axe - Heavy Earth element
Colossal Axe - Inconcevably large, Doubles strength and halves Magical ability
Eisentaenzer - Each consecutive round of combat raises the users strength by one tenth, Bonus ends when out of combat
Executioner - Casts Death level 5 on hit
Forseti’s Axe - deals wind damage
Gigant Axe - increases strength by 75 percent
Great Axe - Very large axe with solid construction
Heavy Axe - Hevay Axe, deals considerable damage
Heavr Darksteel Axe - Huge indestructible axe
Hellfire Axe - Chance to cast Flare on strike
Huge Moth Axe - Can break metal armor on strike
Inferno Axe - deals fire damage
Massiv Darksteel Axe - Huge Indestructible axe
Moth Axe - Can break nonmetal armor on strike
Neckchopper - Death sentences Humans on strike
Pendragon Axe - Light damage
Plantbane - Incinerates plants on strike
Scythe:
--All Scythes are 2 handed--
A I’Outrance - deals dark damage against beasts
Ascention - deals fire damage to the undead
Barbarian’s Scythe - Casts fear on foes
Bone Scythe - Deals extra damage against humans
Brass Scythe - Cheap brass scythe
Bronze Scythe - Reliable bronze scythe
Cruel Scythe - lowers users evasion
Darksteel Scythe - Indestructable scythe
Death Scythe - drains life of user to heal you
Falcastra - Allows Wielder to cast Diaga
Frostreaper - deals ice damage
Harvester - slows plants
Legionnaire’s Scythe - May Dehydrate foe
Mercenary Captain’s Scythe - Scythe showing rank in mercinary company
Mythril Scythe - Sturdy Mythril scythe
Mythril Zaghnal - Zaghnal with solid mythril head
Plantreaper - binds plants
Raven Scythe - Grants A bonus to spell power when using Dark or gravity magic
Scythe - Simple harvesting tool
Vassago’s Scythe - Stops foes
Webcutter - stuns vermin
Zaghnal - Deals more damage if standing on sand
Katanas:
-All Katanas are 1 handed-
Alkaid - A strange, more modern looking Katana
Ama-no-Murakuma - Blade modeled after an anchent deific weapon
Ashura - A blade that allows the wielder to give up their life for a sure-killing blow
Asura Knife - Weapon of great power that lures one to unholy desires
Aura - Simple hilt that forms a blade from the wielders inner reserves
Basara Blade - A weapon that deals very light fire, wind and earth damage to simulate a desert
Beastmaster - may charm beast on strike
Bizen Boat - Common pesant blade
Bizen's Pride - Blade that becomes more powerful in the hands of a pesant
Blockade - Casts shell on wielder when taking a defensive stance
Blurry Moon - Blade of lunar energy that improves its wielders evasion
Chirijiraden - Releaes a bolt of lightning that chains to nearby foes with each strike
Conqueror - Blade that seems to strike from the sheith at amazing speeds
Corruptor - Powerful blade that grows in strength as it draws its Wielder towards evil
Critical Blade - Has a greater chance to strike critical spots
Daihannya - Deals Fire and dark damage
Dark Blade - Dark element
Divider - Allows wielder to use and learn Gravity spells
Djinn Blade - May cast Aero on strike
Dotanoki - impairs users evasion
Dozing Blade - May put foes to sleep
Dragonkiller - Deals extra damage to dragons
Dual Blade - Weapon that deals more damage in one on one fights
Fire Blade - Fire damage
Frost Blade - Ice damage
Genji Blade - Blade weighted to be used easily in two weapon combat
Gold Musketeer’s Uchigatana - Sells for quite a bit of Gil
Gilmonger - Deals dark damage and increases the amount of Gil earned in a fight
Heaven's Cloud - Generates a cloud of radient holy energy when drawn
Homura - deals fire damage
Hosodachi - Odd sword that borders on two handed
Ichimonji - A blade that is more powerful when used for betrayal
Inducer - Deals electric damage to mechanical foes
Jindachi - Well crafted sword with a fine cutting blade
Kamewari - deals more damage against magic users
Kanesada - Blade that feeds on cruelty and opression, it deals lawful damage
Kazaridachi - Blade that deals chaos damage, preferred by ronin
Kiku-Ichimoji - Blade that gains power when used for rightious vengance
Kiyomori - Blade with a bright mirrored surface
Kogarasumaru - Blade seems to be made of solid air
Kotetsu - Allows Wielder to counterattack
Koutesu Knife - Short curved knife often used in off-hand combat
Lifegiver - Allows wielder to cast Regen on others,
Magic Blade - Increases wielders magic affinity
Magoroku - Blade that deals fire damage with the blade or ice damage with the reverse
Masamune - Blade that makes itself a manifestation of its Wielders will
Master Djinn - Looses a blast of wind with each strike
Master Orge - Greatly increases wielders strength
Matoya's Blade - A sturdy Katana with some extra reach
Mirage Blade - Creates an after image making the blade hard to follow
Mikazuki - Blade of moonlight
Mumeito - increases wielders evasiveness
Murakumo - Deals water damage and each slash is accompanied by an obscuring cloud
Muramase - Each slash is followed by a wake of razored oak leaves
Muramasa - A blade that puts its wielder into a berserk frenzy, feeding on the wanton destruction it causes. Only one with a strong spirit can tame this blade
Nodachi - A large hacking sword, 2 handed
Ogrekiller - Deals more damage to Giants
Okanehira - Blade that refuses to damage anyone lawful
Osafune - A blade that refuses to damage anything innocent
Painkiller - Blade that deals more damage than normal, but the foe feels no pain
Peaceful Slumber - May put foe to sleep or paralyze foes
Peacemaker - Grim blade that deals massive damage with amazing and unfeeling precision, It has a mysterious power that is hard to describe
Prism Blade - Reduces elemental damage to wielder by 1/4th
Riot Blade - Causes berserk status in those it strikes
Sentry - Greatly increases the senses of one who holds it
Shimmering Blade - Creates a glittering visage that makes the blade hard to track
Shiranui - Deals holy damage
Sonic Blade - Projects slashes of Sonic energy with each swipe
Souba - Two katana blades placed side by side, Blade draws on the potential of the wielder
Soundless Scream - Silences foes on strike and has a chance to cast doom
Spider's Kiss - can engangle foes in a web and poisen them
Spiritual Blade - Blade that shapes itself and changes its power to fit the soul of the wielder
Stillblade - May cast stop on strike
Strato - Deals earth damage
Stunner - Has a chance to stun foes on strike
Sukesada - Weapon forged by a great master, said to
Tachi - Long wickedly curved blade predating the Katana
Tacit Blade - Lawfully aligned
The Nameless - The name of unmarked blades, it is said their spirits are angry for being so dishonored
Thunder Blade - Lightning damage
Uchigatana - Sword designed to unleash a powerful Battojutsu strike
Ushikirimaru - deals more damage to beasts
Venomous Blade - Poisons foes
Warblade - increases wielders strength
Water Blade - Deals water damage
Wind Sword - Deals wind damage
Yakei - A beautiful and dazzling blade
Yoshiyuki - A sword that seems to be formed of pure energy, said to be made by a great man of the past
Ninja Swords:
( all inflict darkness damage)
--All Ninja Swords are 1 handed--
Amanojaku - Allows Wielder to cast manipulate
Baku to - blinds foe for a time
Busuto - poisons foes
Fudo - Deals fire damage
Hidden Knife - Very easy to hide even with street clothing
Hocho - Deals extra damage against aquatic foes
Iga Blade - Weapon that can silence foes, may cast Drain on strike if wielded with Kouga
Kabutowari - Allows wielder to sunder headgear
Kagenui - slows the foe
Kouga Blade - short Weapon that can blind foes, may cast osmos on strike when wielded with Iga
Kodachi - Weapon that can use Gil to make a special heavily damaging attack
Kororito - poisons foe
Mokuto - silences foe
Monster Killer - Deals more damage against beasts
Moonsilk Blade - Deals damage with strange lunar fire
Ninja Blade - one of the longest swords a ninja will use
Ninja Edge - Moderate sized sword common among ninja
Ninja Knife - Short ninja weapon used for surprise attacks and close combat
Ninja Longblade - A massive ninja weapon almost comperable to a katana
Orochi - can disable foe for a short period of time
Sakurafubuki - Each slash is accombanied by a flurry of black cherry blossums that can dazzle nearby foes
Sasuke-saezuri - Deals holy damage, chance to cast drain on strike
Shinobi-gatana - Deals holy damage, Chance to cast Dia
Shinogi - Deals holy damage as well as dark damage
Shiranui - deals light damage
Short Edge - A very short dagger common among ninja
Spellbinder - paralyzes the arms of target
Wakizashi - Simple shortblade
Yagyu Darkblade - A blade of pure midnight, feeding off of the ninjitsu skills of the wielder
Yato - weakens defenses of foes
Zushio - deals water damage
Kunai:
--All Kunai are 1 handed--
Anju - Blinds foes
Hien - May poison foes
Hototogisu - Stuns foes
Kageboshi - binds body part it hits
Kitsutuski - Silences foes
Kunai - Basic throwing knife
Suzume - Flys with unnatural speed seeking foes
Guns:
-All Pistols are one handed, All rifles are 2 handed-
Aldebaran - Fires a stellar bolt that not only knocks back those it hits but releases a wave of force that knocks away nearby foes, rifle
Altair - Matchlock that deals Stellar damage and has an amazing range as well as seeming to grant its wielder amazing range of sight, rifle
Antares - Pistol with range comparable to a rifle, pistol
Arcturus - Pistol good for trick shots, Pistol
Arquebus - Very old fashioned rifle, rifle
Bandit’s gun - Weapon favored by bandits, pistol
Betelgeuse - Weapon that converts its bullets into powerful bursts of stellar energy - pistol
Bismarck - Has a chance of casting protect on Wielder with each shot, rifle
Blast Gun - Lightning element, rifle
Blaze Gun - Fire element, rifle
Buntline - Revolver with amazing rate of fire, pistol
Capella - Water element
Cerberus - Powerful weapon draws deeply on the darkness of the Wielder, pistol
Culverin - True Hand canon, this very old weapon fires actual Cannonballs. High power and range but long reload time, Rifle
Death Penalty - A gun that grows in power with each life it claims,rifle
Exeter - 2 handed
Fomalhaut - Powerful Flintlock capable of projecting very large shells, rifle
Glacier Gun - Ice element
Gippal’s Arm Cannon - Has the ability to Fire at two enemies at once, fires large powerful projecitles, rifle
Griffon - Sturdy automatic pistol with extended clip, the refined weapon of a true marksman, pistol
Hakenbuechse - Crude grapeshot rifle, rifle
Hellfire- Ammo explodes on impact dealing some fire damage, Rifle
Hydra - Powerful bolt action rifle with high accuracy and insane penetrating power, rifle
Lariat - Capable of maintining accuracy when used with trick shots and even riccochet shots, rifle
Long Barrel R - A good long barrel weapon for all your sniping needs, rifle
Machine gun - Fires off a clip of 30 rounds rather quickly. Most common in SMG formation
Matchlock Gun - Simple Matchlock rifle, Rifle
Musketeer Gun - A simple musket, Rifle
Mythril Gun - Reliable gun made of Mythril, Rifle
Outsider - Deals extra damage to humans, Pistol
Peacemaker - Former staple of the TURKS that deals more damage but has a smaller magazine, pistol
Pirate’s Gun - Matchlock pistol popular with Buccaneers, pistol
Quicksilver - Simple gun current standard issue for Turks, Pistol
Ras Algethi - Gun that allows wielders strength to be channeled into the shot, pistol
Romandan Gun - Rifle popular with the men of Romanda, rifle
Serpentine Gun - Poisons foes, Rifle
Shortbarrel - Sawn off shotgun, pistol
Shotgun - Simple common slug weapon, rifle
Silver Rifle - Not really a rifle, but fires high powered energy bursts instead of bullets, pistol
Sirus - Holy element rifle that greatly increases wielders footspeed and causes shots to explode with holy energy, rifle
Sniper CR - Damage increases the farther away the target is, rifle
Spica - Weapon that fires in a perfectly straight line out to its full distance with strange bullets infused with steller energy, rifle
Stoneshooter - slowly turns target to stone, rifle
Supershot ST - earth Element, rifle
Tanegashima - Wind element weapon that causes a twisting bolt of wind in its wake, rifle
Tiny Bee - Power depends on Magical proficiency of wielder, often come as a set of two, pistol
Ulysses - Water damage, rifle
Valiant - Powerful double barrel shotgun, rifle
Velvet Nightmare - Often mistaken for a gunblade, increases accuracy by one, pistol
Vega - Powerful gyrojet rifle, fires exploding rounds, rifle
Winchester - Legendary rifle prized by collectors for its precision and stopping power, rifle
Hand-bombs:
--All Bombs are 1 handed--
Bomb Arm - Simple primative hand bombs
Caldera - A moderate efficency thermite bomb
Fumarole - Powerful fragmentation grenade
Grenade - Basic Fragmentation Grenade
Hornito - Creates a massive bloom of napalm
Quake Grenade - Casts Quakara instead of exploding
Riot Grenade - Can blind and deaphen those within range
Tumulus - Fragmentation grenade with a loud bang
Volcano - Casts Firaga, small chance of casting flare
Gunarms:
-All gunarms replace 1 missing appendage-
AM Cannon - Deals double damage against machines
Assault Gun - Powerful assault machine gun converted to use as a prostetic
Atomic Scissors - Deals massive melee damage
Cannon Ball - launches a spiked ball at foes
Chainsaw - A powerful chainsaw affixed to a gunarm mount, seems quite... Groovy
Drill Arm - High-powered drill that can rip into foes and may break armor
Enemy Launcher - Fires multiple high powered explosive shells
Gatling Gun - Simple Gattling gun prostetic, high rait of fire but low penetration power
Gaia gun - Powerful weapon whos strength increases in close proximity to Mako, can convert into artificial hand
Heavy Vulcan - Can ignore armor
Max Ray - high-powered spray of bullets may cause mass bleeding damage
Microlaser - Small beam laser that deals high heat damage
Missing Score - High-powered beam cannon that fires high-powered bursts
Needle gun - Fires a flurry of sharp poisinous needle rounds
Rocket Punch - May knock out foes
Solid Bazooka - Launches high speed explosive shells over long ranges
W Machine Gun - May confuse foes
Blaster Edges:
--All Blaster Edges are 1 handed--
Cardinal - powerful Edge that can be directed by tilting and moving the blaster
Moonring - Ring that deals strange lunar damage, flys in a boomerang arc
Pinwheel - Simple disk fired from an arm launcher, fires in a straight line
Razor Ring - Strong Edge that fires in a hard curve
Rising Sun - Deals fire damage and goes in a curved line
Shooting Star - Draws on seemingly angelic power and tracks foes
Valkyrie - Powerful edge that fires in a straight line, can ignore armor
Spears:
--All spears are 2 handed--
Astral Spear - Shaft of ghostly energy that strikes fear in those who are hit by it as well as ignoring armor
Battle Fork - deals lightning damage
Berserker - Affects wielder with 'berserk' status
Blood Spear - Deals horrible bleeding wounds
Brass Spear - Simple spear of brass
Bronze Spear - Sturdy spear of bronze
Calamity Spear - Bestows a powerful curse of unluck on foes
Chariot - Greatly increases wielders footspeed
Cruel Spear - impairs the evasive abilities of foes on strike
Darkbringer - Dark damage
Detector - Grants wielder a knowledge of what is around up to thirty feet.
Dragon Whisker - A spear of amazing draconic power
Envy Spear - Spear that draws its power from the wielders envy
Flayer - Deals dark damage and can cause bleeding wounds
Full Metal Spear - Spear that creates a weak magnetic shell
Gae Bolg - Allows for a special attack that grows a vast network of spines in the target if struck, slolwy expanding and entangling the foe from the inside out
Giant Spear - A spear with a massive head that deals amazing damage
Golden Spear - Spear of solid gold
Gungnir - fire element
Harthingy - Heavy harthingy that can cause bleeding damage and stick in a foe, allowing wielder to pull them close with a long chain
Heavy Halberd - Heavy weapon dealing greater damage
Highwind - Legendary spear that triples damage of jumping strikes
Healer Spear - Increases the power of Restore spells while in battle
Horn of the Ronso - Weapon flowing with the blood of a powerful clan that grants wielder their strength
Hunter's Spear - Deals extra damage against beasts
Hypnos Spear - Can sleep or charm foes on strike
Kamayari - Allows Wielder to preform a powerful wind based jump attack that deals damage to the wilder and foes
Lizard Piercer - deals ice damage to lizards
Luin - Spear that returns when thrown
Mage Hunter - Deals extra damage to magic users and casts silence
Matador Spear - Deals greater damage against beasts
Monsoon Spear - Extends a shaft of high-pressure water at foes
Mythril Spear - Stiff spear of Mythril
Net Spear - Spear that can launch binding nets at foes
Obelisk - Massive stone spear that can knock foes backward
Orc Piercer - deals light damage to orcs
Ox Tongue - Sturdy hacking halburd
Prism Spear - Reduces the power of elemental spells on wielder by a quarter
Prospector - Deals greater damage to a foe based on the gold they posess
Quadforce - Deals lightning, water, earth and fire damage
Rock Buster - Deals massive damage to stones and constructed elements
Royal Spearman’s Spear - Ornate and sturdy spear used by royal guards
Shamanic Spear - Allows Wielder to cast Heal all by meditating
Shapeshifter - Spear that can extend to amazing lengths
Short Spear - A short spear that can be wielded in one hand, 1 handed
Silent Spear - Silences foes
Snakehead - Spearhead can turn into a growing, venemous snake
Spark Spear - with a battery equipped, deals lightning damage
Spear - Ya take the pointy end and make lots of holes!
Storm Spear - lightning element
Striking Spear - Increases Wielders strenght
Taming Spear - Spear that aids in controlling beasts
Thunder Spear - deals lightning damage
Thundercloud - deals lightning damage, forms a cloud that can conceil wielder
Tidal Spear - Water damage
Transmuter - Can dessolve nearby matter to temporarily increase its damaging strength
Venom Spike - Poisons foes
Wind Spear - deals wind damage
Wyvern Spear - Fires poisonous bolts from its tip
Zodiac Spear - Powerful spear that draws from the power of the Zodiac
Lances:
--All Lances are 2 handed --
Aura Lance - Strengthens the users aura to protect him agaisnt magic
Bloody Lance - drains life of foe
Break Lance - Chance to petrify opponents on strike
Carnage Lance - drains life of foe
Cermet Lance - Sturdy, powerful lance
Chaos Lance - deals light and dark element damage
Darksteel Lance - Indestructable lance
Double Lance - Allows user to attack twice as often
Dragoon Lance - Allows anyone to 'jump', increases damage from attacks from above
Dream Lance - may put foe to sleep
Dusk Lance - Weapon deals a mix of Light and Dark damage
Eldritch Lance - May drain some of a foes magical potential on strike
Enchanted Lance - Lance that deals magical damage
Force Lance - May knock foe over
Gae Bolg - Allows for a special attack that grows a vast network of spines in the target if struck, slolwy expanding and entangling the foe from the inside out
Gold Lance - A bright, ornate lance made of gold
Grand Knight’s Lance - Greatly increases damage potential of leaping attacks
Halberd - Cheap, powerful poleaxe
Heat Lance - deals fire damage
Heavy Lance - large lance that deals quite a bit of damage
Holy Lance - Holy element, invokes holy element against foes
Ice Lance - deals ice damage
Imp Halberd - Powerful weapon useable only by Imps
Javelin - Powerful lance good for throwing
Kain's Lance - Allows Wielder to damage a foes magical reserves
Knight Lance - Mighty lance common to knights
Lance - Simple peircing weapon often used while mounted
Magic Lance - Weapon increases Magical capabilities somewhat
Mirage Lance - Greatly increases users evasion
Mythril Lance - Powerful Lance made of Mythril
Obelisk Lance - Massive lance with great range
Partisan - Pole weapon capable of parrying as well as attack
Pearl Lance - randomly casts Pearl
Peregrine - Greatly increases Wielders footspeed
Rebel Lance - Deals more damage to lawful alignments
Royal Knight Army Lance
Rune Lance - Lance designed to enhance wielders defense
Scimitar - Scimitar blade at the end of a polearm
Slash Lance - Lance that may also be used as a sword
Sonic Lance - May create a deaphening burst of sound on strike
Spark Lance - with battery equipped, deals lightning damage
Spirit Lance - A weapon that grows in length according to the users spirit
Thanatos Lance - Dark element
Titan Lance - Earth element
Trident - ice element
Twin Lance - Strikes with a second phantom blow on impact
Venus Gospel - Weapon whos attack power is based on the condition of the users spirit
Vicious Lance - A weapon that causes vicious bleeding wounds
Viper Halberd - Poisons foes
Web Lance - May entangle foes on strike
Wind Lance - deals wind damage
Wizard Lance - aids in channeling magical power
Staffs:
--All staffs are 2 handed--
Abraxas - A strange staff that starts to generate a duality in the wielder, slowly adding a
second nature of an alignment opposed to the wielders original while dealing damage
to both polar opposite alignments
Arc Arcana - doubles the magical power of the one who holds it
Ash Staff - Straight ash staff
Battle Staff - A staff geared far more towards combat
Bizarre Staff - Strange staff with shifting power
Calcite Staff - Heavy brittle staff of calcite
Cherry Staff - Nice simple cherrywood staff
Cloud Staff - Allows wielder to call upon a chill, blinding mist
Conductor - Allows wielder to deliver lightning spells though touch
Crosier - Deals Chaos damage
Dark Staff - deals dark damage
Defender- Increases wielders defense
Dolphin Staff - deals water damage
Dreamwaker - renders wielder immune to sleep
Earth Staff - deals earth damage
El Dorado - If a foe would be turned to sotne by the mage who holds this staff is turned to gold instead
Elder Staff - casts cure
Elm Staff - Sturdy elm staff
Fairy Tale - Grants wielder the power to facinate a target
Fire Staff - deals fire damage
Flame Staff - Allows Wielder to call fourth a powerful storm of fire
Footman’s Staff - Staff good for long journies
Freesword’s Staff - Staff favored by
Full Metal Staff - Slight increase to wielders alchemy skills
Glacial Staff - Allows wielder to
Golden Staff - A staff of pure gold
Golem Staff - Can shatter protection spells
Guard Staff - Staff that has little attack power but is capable of easily blocking attacks
Healing Staff - restores life instead of causing damage
Heavenly Axis - Holy damage, can release either a burst of blue lawful energy or red chaos energy
Heavy Staff - Thick heavy staff
Herding Staff - May charm monsters on contact
High Mage Staff - Staff that increases the power of basic elemental spells
Holy Staff - Casts high level healing magic
Ice Staff - deals ice damage
Impasse - Constantly surrounds the wielder with the effect of the shield spell, but takes one hour to restore the shield if it breaks
Judge Staff - Holy power
Judgement - can let loose a powerful blast of holy energy that strikes only the wicked.
Judicer’s Staff - Can cast stop on one target for a short time
Kukulcan’s Staff - Fires a bolt of poison at foes
Laevatein - A staff capable of releasing torrential blasts of pure water that rip foes apart
Legionnaire’s Staff- Good for long journies
Light Staff - deals light damage
Lumino Staff - Constantly surrounds the wielder in a halo of light
Lunar Staff - Staff that allows the wielder to let loose a stream of lunar fire
Mace of Zeus - Delivers a massive amount of electrical energy with each blow and sends fourth lightning bolts that seek out foes
Mage's Staff - Starter staff for most mages
Mahogany Staff - Its made of Rich Mahogany, Good if you own many leatherbound books
Malleable Staff - Staff that can form itself into other basic weapons
Monk Staff - Sipmle staff that allows Monks to fight with it as if unarmed, can be treated as gloves
Monster Signa - Simple staff often used by those who heard monsters
Nirvana - A weapon powered by enlightenment
Oak Staff - Tough staff made of oak
Onion Staff- A staff with an onion carved into the head
Power Staff - Increases the Wielders strenght
Prie Staff - Strengthens the power of healing spells
Princess Guard - Greatly increases wielders defense
Prism Staff - Reduces elemental damage to wielder by a quarter
Punisher - Deals more damage the more damage the wielder has taken
Quarterstaff - Simple shaft of wood
Rainbow Staff - Can shift any one element type in a spell to any other element type
Ramuh’s Staff - doubles the power of thunder spells
Reticent Staff - Guards against the 'manipulate' spell
Revenging Staff - drains life of foe
Rune Staff - casts high level fire magic
Sage Staff - Greatly increases the wisdom of the wielder
Shining Staff - May blind foes
Spellbinder - Enhances the length of status spells
Staff of the Magi - Allows access to all spells one grade higher than they would be.
Staff of Thorns - Allows wielder to control thorned plants and to grow them out of the staff tip
Storm Staff - Allows Wielder to summon powerful storms
Striking Staff - Staff that may daze foes on strike
Thunder Staff - deals lightning damage
Trick Staff - grants Wielder the power to magically mislead and deceive foes
Warlus Staff - deals ice damage
Water Staff - deals water damage
Werebane - Staff that deals extra damage against warewolves and other lycenthropes
Whale Staff - deals higher level water damage
White Staff - cancels death sentence
Wind Staff - deals wind damage
Wise Wizard’s Staff - Increases magical strength of wielder
Wizard Staff - Slightly increases magical strenght of wielder
Wizer Staff - Greatly increases wielders magic abilities
Wonder Wing - Allows Wielder to fly
Wands:
--All wands are 1 handed--
Beladonna Wand - Allows user to cast Watera
Casting Wand - Increases overall potentcy of spells cast with it slightly
Chestnut Wand - Allows Wielder to cast Blizzara
Death Wand - Allows user to cast Deathsentance,
Ebony Wand - Allows user to cast Ador
Eremite’s Wand - Casts a random E. Skill
Hermit’s Wand - Allows Wielder to cast stop
Holy Wand - deals light damage
Maple Wand - Allows Wielder to cast Quakara
Mythic Wand - Wand that greatly increases the power of spells cast though it
Rose Wand - Can dazzle foes with a flurry of rose petals
Solid Wand - Good solid focus for spellcasting
Solth Wand - Allows Wielder to cast slow
Tactician Magician’s Wand - Casts Haste
Wicked Wand - Randomly poisons, silences or blinds foes
Willow Wand - Allows wielder to cast Aera
Wing Wand - Allows for limited flight, must be left to recharge after an hours worth of use
Wonder Wand - You never know what wonder it will conjur
Yew Wand - Allows Wielder to cast Thundara
Swords:
Apocalypse - Triples magic strength, 2 handed
Ambitious - Blade that feeds on the Wielders Ambitions, 1 handed
Ancient Sword - Paralyzes legs, 1 handed
Anelace - Deals fire damage, 1 handed
Arc Sword - A sword that projects arcing beams of energy when it is swung, 1 handed
Ascalon - Sword that deals light damage to those of opposed alignment, 1 handed
Astral Sword - a spiritual sword that can hurt the immaterial as well as pass through objects, 2 handed
Atma Weapon - the more powerful you are, the more powerful the weapon becomes, and it gains strength as you gain strength, 2 handed
Avenger - Allows Wielder to counter attack, 1 handed
Balmung - 1 handed
Baroque Sword - Elaborate and Ornate blade favored by church inquisitors, 1 handed
Basilisk Steel - slowly turns opponent to steel, 2 handed
Bastard Sword - Popular sword known as a 'hand and a half' blade becasue it can be used two handed, 1 handed
Bee Sparda - poisons foes, 1 handed
Blizzard - ice element, 1 handed
Blood Sword - Can grow in power by striking foes, but will draw on wielder if it does not feed, 1 handed
Brass Xiphos - Simple sword made of Brass, 1 handed
Brave Blade - Powerful blade that draws on the Wielders corage, 1 handed
Break Blade - randomly shatters weapons, 2 handed
Broad Sword - A simple broad sword, 1 handed
Brotherhood - Sword seemingly made of hard water that deals massive water damage, 1 handed
Buster Sword - A massive blade weapon of increadable size 2 handed
Butterfly Edge - increases wielders defense, 1 handed
Caladbolg - A powerful blade capable of loosing swings that can reach long distances and cut hilltops, 2 handed
Centurion’s Sword - A sword used by old guardsmen of anciant kingdoms, 1 handed
Cermet Sword - A sword made of Durable Cermet, 1 handed
Coral Sword - Sword that is brittle but regrows itself and can leave shards in those it strikes , 1 handed
Crimson Blade - Gains strength from drinking it's victim's blood, 1 handed
Crystal Sword - increases the power of light based spells, 2 handed
Darksteel Sword - An indestructible sword, 2 handed
Dainslaif - drains life of foe, 1 handed
Deathbringer - can randomly cause death, 1 handed
Demonbane - works great against demon type enemies. 1 handed
Double-Edge - double damage delt, double damage received, 2 handed
Diamond Sword - a really hard sword, 2 handed
Divine Sword - this sword adds holy element to its attacks, 1 handed
Drainer - absorbs damage received to restore life, 1 handed
Enhance Sword - 2 handed
Falchion - Light blade capable of dealing damage quiclky, 1 handed
Fire Sword - fire element, 1 handed
First Tsurugi - essentially this sword is 6 blades in one. (taken by cloud)
Flame Sword - fire element, 1 handed
Flametomgue - Releases a bolt of flame when a command is given, 1 handed
Force Stealer - makes it easier to steal items from a target, 1 handed
Freezing Blade - Ice element, 1 handed
Gilventure - increases amount of gil you receive, 1 handed
Gladiator - A blade that lends itself to deal more damage in the arena, 1 handed
Golden Sword - a great big gold sword, 2 handed
Gravestone - Has the chance to cast doom, 2 handed
Half Moon - puts opponent to sleep, 1 handed
Hardedge - Sword that allows for armor breaking attacks, 2 handed
Heartbreaker - Instills feelings of dispair in foe 1 handed
Helter-Skelter - creates a massive burst of Flame and darkness, 2 handed
Holy Sword - deals light damage, 1 handed
Honor Sword - Gains strength the more times you use it for a noble purpose, 2 handed
Hrunting - Deals more damage with limit breaks, 1 handed
Hunter's Sword - can capture enemies, 2 handed
Illumia - A blade of pure good and light, This weapon draws on the power of the pure of heart and noble of spirit allowing them to strike down the servents of evil, 1 handed
Iron Sword - Simple Iron Greatsword, 2 handed
Jagdplaute - Increases wielders dextarity and dodging ability, 1 handed
Kaiser Sword - Allows wielder to invest magic energy into the blade to temporarily increase his strenght, 2 hand
Katzbalger - Increases wielders strength and endurence, 1 handed
Knight’s Sword - This sword is more powerful in the hands of an Honorable wielder, 2 handed
Largamente - Large sword that also acts as a shield, 2 handed
Lifesaver - casts protect when life is low, 1 handed
Lightning Steel - Lightning element, 1 handed
Liquid Steel - water element, 1 handed
Lohengrin - Deals extra damage with charging thrust attacks, 2 handed
Long Sword - A simple long blade, 1 handed
Lullaby Steel - can put emeny to sleep, 1 handed
Man Eater- double damage to humans, 2 handed
Master Sword - A sword that draws on the warriors spirit of the widler, 2 handed
Materia Blade - Allows for a powerful 'cherry blossum' attack, 2 handed
Merman’s Sword - water damage, 1 handed
Mirage Sword - the blade of this sword is invisible, 2 handed
Moon Blade - Casts haste on self, 1 handed
Muted Steel - can mute opponent, 1 handed
Mythril Blade - Sturdy sword made of Mithril, 1 handed
Mythril Sword - 2 handed
Nagrarok - Very low attack power but provides high defensive power, 2 handed
Nagra Rock - Turns foes to toad at times, 1 handed
Nightbringer - Can release a blast of pure darkness centered on a foe when struck, but the wielder is caught in the blast, 2 handed
Nightmare Sword - when this sword strikes its opponent, their mind is flooded with nightmarish visions, 2 handed
Ogre Nix - consumes Magic energy to deal a mortal strike, 2 handed
Onion Blade Small thin blade with surprising power, 1 handed
Onion Sword Powerful weapon of the once famous onion knights, useful to all jobs , 2 handed
Organics - A mutable weapon that can grow itself and attack on its own changing form growing and snaking forward to strike - 2 handed
Platinum Sword - sells for alot of Gil but otherwise average, 2 handed
Poison Steel - can poison enemy, 1 handed
Prism Steel - you only take 1/2 damage from elemental attacks, 2 handed
Razzmatazz - This sword makes you look snazzy, 1 handed.
Regal Cutlass - Impressive sword that can be considered a display of status, 1 handed
Royal Sword - Blade with the mark of a noble house, 1 handed
Royal Archer’s Sword - can be held in hand while firing a bow, 1 handed
Rune Blade - doubles magic strength, 2 handed
Runemaster - Greatly improves magical protection and has a chance to absorb spells to feed the wielders spellcasting abilities, 2 handed
Saber - A simple slashing sword, 1 handed
Salamander Sword - Fire Element , 1 handed
Serpent Sword - Badly poisons foes, 1 handed
Sidewinder - Fires bolts of magical energy, 1 handed
Slasher - Causes great bleeding wounds, 1 handed
Sleep Sword - puts enemy to sleep, 1 handed
Soldier's Saber - Solid and reliable sword, 1 handed
Sonic Steel - Blade of powerful sonic energy, 1 handed
Sorcery Sword - Blade that grows with the wielders magic strength, 1 handed
Soul Sabre - consumes damage to restore MP, and can cast doom, 1 handed
Sparda - one handed weapon that slightly increases defense, 1 handed
Stoneblade - can turn opponents to Stone, 2 handed
Strider Sword - Greatly increases wielders foot speed, 1 handed
Stunning Steel - can stun opponent, 1 handed.
Sunblade - This sword is more powerful in the sunlight, 1 handed.
Sword Breaker - Has a chance of breaking an opponents sword, 2 handed
Taming Sword - has a chance of taming monsters making it valued by many mediators, 2 handed.
Temple Knight Army Sword - Massive sword that greatly increases wielders defenses, 1 handed
Terra Sword - Each slash is accompanied by a powerful bolt of earth that follows it, 2 handed
Tri-Steel - fire, water, and lightning element, 2 handed
Twilight Steel - Blade of light and darkness, its power over both twists and warps into itself creating chaotic rises and drops in its massive power, 1 handed
Tyrfing - Blade that never misses a blow, but is cursed to kill at least one man every time it is drawn, 1 hand
Ultima Weapon - A set of blades that grant the wielder amazing power. These swords tap into the true potential of the wielder and release it into the blades , 2 handed
Variable Steel - can become numerous different kinds of swords but they are non-magical, 1 hand
Vendetta - Blade whos power increases against foes who have dealt damage to the wielder, 1 hand
Vigilante - Deals more damage in the hand of a chaotic good wielder, 1 hand
Vorpal Blade - though it will not take a head off as the myths say, it does seem to seek critical locations, 2 handed
Warlock - Fires bolts of magical energy, 1 handed
Warrior's Sword - Blade that slightly increases wielders strenght, defense, endurence and speed, 1 handed
Wax Sword - um... great for Acting? - 1 handed
Werebane - Deals more damage to lycothropes, 1 handed
Wightslayer - Deals more damage to ghosts, 1 handed
Wing Sword - Grants wielder the power to fly, 1 hand
Wizard Sword - increases magic power, and allows you to cast more spells. 1 handed
Wize Wizard’s Anelace - A sword that taps into the primal black magic of the Wielder to fule its power. This weapon has four blades, one of each element, that grow larger based on the power of each element spell, 1 handed
Wyrmkiller - Deals greater damage against dragons, 2 hand
Xiphos - Small light sword that can be drawn quicly, 1 hand
Zwill Blade - Deals wind damage and deflects some oncoming projectiles with a shield of air, 1 handed
Dark Swords:
( all inflict dark damage)
Arondight - slows foe, deals water damage, 1 handed
Barbarian’s Sword - Puts wielder under berserk and increases his strength and vitality with each blow, 2 handed
Bastard Sword - A Dark bastard sword, 1 handed
Blamung - stops target, 1 handed
Bloody Sword - Leaves savage, bleeding lacerations, 1 handed
Carnage Sword - Draws power from the savagery and cruelty of the wielder, 1 handed
Chaos Bringer - Releases bursts of chaotic energy, 1 handed
Dark Sword - can blind target, 1 handed
Death Bringer - casts doom, 1 handed
Death Blade - can kill target, 1 handed
Demonic Sword - A sword aligned with chaos and evil, 2 handed
Dragvandil - causes paralysis on foes for a time, 1 handed
Escalon - deals light damage against dragons, 1 handed
Espadon - Blade that seems to unnerve those who lay eyes on it, 1 handed
Gluttony Sword - Blade that draws its power from the wielders gluttony, 2 handed
Hellfire Sword - Creates an blazing burst around wielder, 1 handed
Hunting Sword - 1 handed
Hrotti - the dragon slaying blade, deals extra damage to dragons, and weakens dragon breath attacks , 2 handed
Ice Brand - Ice Element, 1 handed
Inferno Sword - Releases Trailing lines of fire, 2 handed
Royal Guard’s Sword - Sword used by the guards of wicked men, 1 handed
Shadow Sword - Surrounds wielder in shadows that obscure foes vision, 2 handed.
Tactician Magician’s Espadon - increases the power of dark spells slightly, 1 handed
Valhalla - Also deals light damage and may cast raise if foe dies in battle, 2 handed
War Sword - increases wielders strength, 1 handed.
Zanbato - A very large sword, 2 handed
Knight Swords:
(Knight swords deal light based damage)
Blaming - Chance to dispel magic that it touches, 2 handed
Braveheart - Puts foe in a state of berserk and regen, deals light damage but will not harm those who are good, 2 handed
Burning Claymore - creates a shaft of fire to stirke at foes, 2 handed
Chaos Blade - constant state of berserk and Regen, Deals more damage against lawful foes, 2 handed
Claymore - Simple two handed sword, 2 handed
Curtana - The broken blade of a true knight, It holds the spirit of countless knights within it, granting it great power of law and goods, 2 handed
Darksteel Claymore - Indestructible claymore, 2 handed
Defender - Greatly increases wielders defenses and provides great protection against ranged attacks, 2 handed
Durandal - A blade of righteousness, it radiates an aura of good around the wielder and strikes with long beams of holy energy, 2 handed
Enchanter - Increases wielders magic power, 1 handed
Excalibur - Constant state of Haste, absorbs and strengthens holy attacks, 2 handed
Excalibur 2 - Constant state of haste, releases massive bursts of holy energy with each blow, 2 handed
Excalipur - false Excalibur, causes no damage, 2 handed
Fine Claymore - Exquisite two handed sword, 2 handed
Flamberge - Sword that may set foes alight, 2 handed
Flame Claymore - deals fire damage, 2 handed
Glorious Sword - Shines rays of holy light when drawn, 2 handed
Gorgon - can petrify foes on strike, 2 handed
Greatsword - Very large sword, 2 handed
Legendary Sword - A true sword of legend, It is said that the wielder of this blade is fated for a great desteny, 1 handed
Lockheart - dispels magical protection on strike, 2 handed
Mercenary’s Greatsword - May deal dark damage instead depending on employer of the wielder, 1 handed
Mythril Greatsword - Sturdy sword of mithril, 1 handed
Mythril Lockheart - dispels magical protection on strike, 1 hande
Nagan - Allows the Wielder to mediate for one hour and cast Raise, 2 handed
Ragnarok - Increases the wielders defense against physical and magical attacks, Wielder can meditate for a long while to release a powerful version of the Flare spell using holy energy and the sword has a very slim chance of casting this on strike, 2 handed
Ran-Dao - Sword that burns with a blue fire of lawful energy, 2 handed
Rune Edge - Increases wielders magical proficiency, 1 handed
Rusty Greatsword - Ill kept two handed sword, 2 handed
Save the Queen - Constant state of protect
Skofnung - Deals great damage against giants, 2 handed
Sword of Kings - Blade with the spirit of old kings, it deals triple damage against those who are Diabolic evil, 2 handed
Tournesol - Deals damage with a green and white fire of good and nature, dealing greater damage against the unnatural, 2 handed
Treaty Blade - Can draw the urge to fight from foes it strikes, 2 handed
Two Handed Sword - Well balanced two handed sword, 2 handed
Ultima Blade - Blade of amazing power capable of Focusing the life energy of the Wielder into a cohesive blade, the more life energy the larger and more powerful the blade - 2 handed
Wyrmhero Blade - Holds within it the power of great dragons of good, grants wielder great protection against evil and the power to slay evil dragons, 2 handed
Zweilhander - Massive blade, 2 handed
Gunblades:
-All gunblades are 2 handed-
Cutting Trigger - air element
Flame Saber - fire element
Heaven and Earth - Powerful Katana shotgun hybrids as simple as they are deadly
Hyperion - Leaves nasty long bleeding wounds and draws its strength from its wielders confidence,1 handed
Lionheart - Mighty weapon with variable blade length and fire settings
Punishment - Has a slot that allows for disarming and breaking weapons
Revolver - Basic gunblade, comes with a cool guitarcase to carry it too!
Rocket Blade - A hand rocket launcher with blades welded to the end
Shear Trigger - Powerful Gunblade
Twin Lance - Very powerful gunblade with high rate of fire
Vanishing star - Mysterious blade that draws its power from something unknown
Scimitars:
Bloody Blade - Causes wicked bleeding wounds when striking a foe
Carnage Blade - Casts Osmos on strike
Combat Caster’s Scimitar - Allows the wielder to easily attack while preparing spells
Cresent Sword - Wind element
Cutlass - water element
Darksteel Falchion - Indestructable Falchion
Falchion - Light easy to wield Scimitar
Flame Blade - fire damage
Greed Scimitar - Weapon that feeds on the Wielders avarace
Hanger - Deals extra damage to humans
Ifirt’s Blade - Each strike erupts with a burst of consuming flames
Mythril Scimitar - Blade of solid mithril
Musketeer Commander’s Falchion - A Falchion that shows great rank, 1 handed
Nadrs - poisons foe
Platinum Cutlass - Ornate weapon that sells for quite a bit
Ridill - Leaves sand in wounds requiring them to be cleaned before they can be dressed
Scimitar - Basic curved slashing blade
Sapara - Enhances Wielders endurence
Tulwar - Earth damage
Rapiers
--all Rapiers are 1 handed--
Bilbo - A high quality thrusting blade
Bloody Rapier- Causes vicious bleeding wounds
Carnage Rapier - Casts Rasp on strike
Colichemarde - deals dark damage
Degen - Traditional kngihts sword with a thinner blade
Duel Rapier- Higher attack power in a Duel
Epee - A thin sword with a sharp blade
Fencing Degen - increases wielders agility by fifty percent
Flame Degen - deals fire damage
Fleuret - An ultrathin foil used for practice
Holy Degen - deals light damage
Hornet Fleuret - poisons foe
Joyeuse - user under constant state of hastja
Junior Musketeer’s Tuck - A sturdy but simple tuck
Mailbreaker - Chance to break armor
Musketeer’s Sword - Attack power based on the number of companions one has nearby
Mythril Degen - A bright Degen made of Mythril
Rapier - A long thin thrusting blade
Royal Guard’s Fleuret - Weapon designed for royal bodyguards
Saber - A light and fast slashing blade
Schlaeger - increases attack and defense slightly
Schwert - Causes Massive bleeding wounds to foe
Small Sword - A short thinblade
Spark Rapier - with battery equipped, deals lightning damage
Tuck - A simple thinblade half way between a knight sword and rapier
Wasp Fleuret - poisons foe
Wise Wizard’s Bilbo - Slowly regains Magical Energy
Clubs:
--All Clubs are 2 handed--
Ash Club - wind element
Bhuj - Water element
Bone Club - Deals extra damage against undead
Bouncer Club - Knocks foes flying if struck
Chestnut Club - Fire Element
Freesword’s Club - A popular club among mercinaries
Great Club - A massive club made of heavy oak
Miter - water element
Mop - Clean up their act!
Nail Bat - A bat with a nail in it, Hurts like crap man
Oak Cudgel - Earth element
Shellbuster - deals lightning damage
Shilelagh - Deals massive earth damage, 1 hand
Solid Club - Very hard to break
Spiked Club - Poisons foes
Titan’s Cudgel - Increases users strength by 75%
Wild Cudgel - Berserks user, beserks foes struck
Mace:
--All Maces are 1 handed--
Bronze Mace - An inexpensive and reliable mace
Buzdygan - Gives wielder control over insects
Chaos Mace - Striking a foe may disrupt any spells they are casting
Darksteel Mace - Indestructable mace
Diamond Mace - Hard mace made of Diamond
Dominion Mace - Puts wielder under Regen
Doom Mace - May cast Doom on strike
Grand Mace - A large, exquisite mace
Holy Mace - deals light damage
Mace - one handed metal club
Mythril Mace - Sturdy mace made of Mythril
Pixie Mace - deals light damage
Platinum Mace - Well crafted, sells for quite a bit
Royal Squire’s Mace - Common weapon among new squires
Thorned Mace - Poisons foes
Zeus Mace - Thunder element, sends a chian of lightning out at foes if it strikes the ground
Measures:
--All Measures are 2 handed--
Arc Scale - casts shell on target
Caliper - casts haste on target
Cross Scale - makes user invisible
Euclid’s Scale - cats bubble on user
Gilt Measure - casts protect on user
Multistage - makes user braver
Poles:
--All Poles are 2 handed--
Ash Pole - Wind Element
Battle Bamboo - A shockingly sturdy bamboo pole
Cocytus Pole - unleashes Ice Spikes that deal massive damage
Cypress Rod - earth element
Ebony Pole - Dark element
Eight-fluted Pole - removes blindness, silence, oil, toad, poison, slow, stop, immobilize, disable
Eight Sided Pole - Octaginal pole that bolsters defense
Elm Pole - Water element
Gokuu Rod - Turns target into an innocent
Holly Pole - may entangle foes in vines
Iron Pole - Strong pole made of Iron
Ivory Pole - Allows Wielder to cast Dia
Ivory Rod - Allows wielder to cast cure
Mahogany Pole - Fire element
Mercenary’s Pole - Popular with Swords-for-hire
Musk Rod - Attracts monsters
Musketeer’s Pole - Not a very popular weapon among Musketeers
Mythic Pole - A pole rumored to graint its user renown
Oaken Pole - A pole of strong solid oak
Octogon Rod - cancels out darkness, confussion, oil, frog, poison, slow, stop, don't act, don't move
Six-fluted Pole - Aids bards in their music while attacking
Sunlight Pole - Deals heavy damage to undead, prevents Vampire and Zombie, Allows wielder to cast Dia
Sweep - Balanced to easily strike at many foes at once
Umbrella - Very very very light water element protection
Whale Whisker - Water element,Allows wielder to cast life
Zephyr Pole - wind element
Hammers:
--All hammers are 2 handed--
Arcana Breaker - weakens defenses of mages[/color]
Blessed Hammer - Deals massive damage against undead
Brass Hammer - Cheap hammer made of brass
Bronze Hammer - Sturdy hammer made of bronze
Darksteel Maul - Indestructable maul
Decurion’s Hammer - may muddle foes
Dragon Hammer - Fire element
Earth Hammer - When misses, causes earthquakes
Flame Whip - Fire element, invokes fire spell
Gaia's Hammer - Gives wielder domain to manipulate and shape the earth to their will
Hammer - Simple weapon and tool
Holy Hammer - deals light damage
Iron Hammer - Heavy Iron hammer
Maul - Powerful work tool
Mighty Hammer - increases users strength by fifty percent
Morning Star - Mix of hammer and flail, 1 handed
Mythril Hammer - Strong Mythril hammer
Platinum Hammer - Fine showy hammer, sells for quite a bit
Scorpion Tail - Poisons foes
Sledgehammer - can disable a foe for a few moments
Thor's Hammer - Grants the use of Thundraga, increases users strength by fifty percent
Time Hammer - Allows Wielder to cast and learn time spells as a time mage
Triton Hammer - Water element, increases the power of water spells
Warhammer - Strong solid hammer with good hitting power
Whips:
--All whips are 1 handed--
Beast Killer - can paralyze after attack
Blitz - Earth element
Chain Whip - A sturdy chain whip
Dragon Beard - Releases a gout of flame on strike
Fire Bute - Fire Element
Fire Lash - casts Fira on strike
Red Scorpion - Badly Poisons foe
Save the Queen - grows with the power of a blue mage who uses it
Serpent - Poisons foe
Shock Whip - casts Bolt after attack
Slaying Tail - May cast death sentence
Axes:
-All axes are 1 handed-
Acha D’armas - Holy element
Arcanabane - Deals more damage against spellcasters
Barbaroi Axe - increases users speed slightly
Battle Axe - Commonly used war axe
Bone Axe - Deals more damage against beasts
Brass Axe - Cheap axe made of brass
Bronze Axe - Sturdy axe made of bronze
Cleaver - Deals more damage against living foes
Combat Caster’s Axe - Axe favored by spellcasters, Allows for spells to be channeled into blows
Darksteel Axe - indestructible axe
Death Sickle - casts doom randomly
Demon Axe - Dark element
Double Axe - Two headed axe
Dual Haken - Two headed Haken
Dual Tomahawk - Two headed Tomahawk
Dwarf Axe - Mighty axe used by Dwarves
Emeth Pick - weakens defenses of dolls
Francisca - perfectly balanced for off-hand use
Giant Axe - A massive axe, most need to use two hands to use it
Gigantic Axe - very big, increases strength by 25%
Golden Axe - Very beautiful and expensive
Great Axe - Large one handed axe
Hammerhead - double damage against non-living objects
Hand Axe - Simple One handed cutting tool
Juggernaut - Constant state of Wall
Kabrakan’s Axe - slows foe for a time
Legionnaire’s Axe - Built to be carried long distances
Light Axe - lightweight and easy to use
Lohar - Earth element
Mast Axe - Well made Axe
Mythril Axe - Sturdy axe made of mythril
Nadziak - Solid construction and good hitting power
Orcish Axe - Allows wielder to use bad breath
Orge Axe - increases strength by one tenth
Orgekiller - Massive damage against Orges
Poison Ax - Poisins foes
Razor Axe - Chance to cast saber on user
Rune Ax - critical hit by consuming MP
Rusty Pick - Tetnis, anyone?
Slasher - slows down target
Storm Axe - deals wind damage
Tabarzin - Fire element
Tigerhunter - causes paralysis in tigers
Tungi - Water Element
Venom Axe - Badly poisons foes
Viking Axe - Constant Berserk
War Pick - Reduces usefulness of armor
Warrior’s Axe - Powerful
Wrath Tabar - Dooms foe
Great Axes:
--All Great Axes are 2 handed--
Bhuj - Large axe with good stopping power
Butterfly Axe - Air element
Centurion’s Axe - Heavy Earth element
Colossal Axe - Inconcevably large, Doubles strength and halves Magical ability
Eisentaenzer - Each consecutive round of combat raises the users strength by one tenth, Bonus ends when out of combat
Executioner - Casts Death level 5 on hit
Forseti’s Axe - deals wind damage
Gigant Axe - increases strength by 75 percent
Great Axe - Very large axe with solid construction
Heavy Axe - Hevay Axe, deals considerable damage
Heavr Darksteel Axe - Huge indestructible axe
Hellfire Axe - Chance to cast Flare on strike
Huge Moth Axe - Can break metal armor on strike
Inferno Axe - deals fire damage
Massiv Darksteel Axe - Huge Indestructible axe
Moth Axe - Can break nonmetal armor on strike
Neckchopper - Death sentences Humans on strike
Pendragon Axe - Light damage
Plantbane - Incinerates plants on strike
Scythe:
--All Scythes are 2 handed--
A I’Outrance - deals dark damage against beasts
Ascention - deals fire damage to the undead
Barbarian’s Scythe - Casts fear on foes
Bone Scythe - Deals extra damage against humans
Brass Scythe - Cheap brass scythe
Bronze Scythe - Reliable bronze scythe
Cruel Scythe - lowers users evasion
Darksteel Scythe - Indestructable scythe
Death Scythe - drains life of user to heal you
Falcastra - Allows Wielder to cast Diaga
Frostreaper - deals ice damage
Harvester - slows plants
Legionnaire’s Scythe - May Dehydrate foe
Mercenary Captain’s Scythe - Scythe showing rank in mercinary company
Mythril Scythe - Sturdy Mythril scythe
Mythril Zaghnal - Zaghnal with solid mythril head
Plantreaper - binds plants
Raven Scythe - Grants A bonus to spell power when using Dark or gravity magic
Scythe - Simple harvesting tool
Vassago’s Scythe - Stops foes
Webcutter - stuns vermin
Zaghnal - Deals more damage if standing on sand
Katanas:
-All Katanas are 1 handed-
Alkaid - A strange, more modern looking Katana
Ama-no-Murakuma - Blade modeled after an anchent deific weapon
Ashura - A blade that allows the wielder to give up their life for a sure-killing blow
Asura Knife - Weapon of great power that lures one to unholy desires
Aura - Simple hilt that forms a blade from the wielders inner reserves
Basara Blade - A weapon that deals very light fire, wind and earth damage to simulate a desert
Beastmaster - may charm beast on strike
Bizen Boat - Common pesant blade
Bizen's Pride - Blade that becomes more powerful in the hands of a pesant
Blockade - Casts shell on wielder when taking a defensive stance
Blurry Moon - Blade of lunar energy that improves its wielders evasion
Chirijiraden - Releaes a bolt of lightning that chains to nearby foes with each strike
Conqueror - Blade that seems to strike from the sheith at amazing speeds
Corruptor - Powerful blade that grows in strength as it draws its Wielder towards evil
Critical Blade - Has a greater chance to strike critical spots
Daihannya - Deals Fire and dark damage
Dark Blade - Dark element
Divider - Allows wielder to use and learn Gravity spells
Djinn Blade - May cast Aero on strike
Dotanoki - impairs users evasion
Dozing Blade - May put foes to sleep
Dragonkiller - Deals extra damage to dragons
Dual Blade - Weapon that deals more damage in one on one fights
Fire Blade - Fire damage
Frost Blade - Ice damage
Genji Blade - Blade weighted to be used easily in two weapon combat
Gold Musketeer’s Uchigatana - Sells for quite a bit of Gil
Gilmonger - Deals dark damage and increases the amount of Gil earned in a fight
Heaven's Cloud - Generates a cloud of radient holy energy when drawn
Homura - deals fire damage
Hosodachi - Odd sword that borders on two handed
Ichimonji - A blade that is more powerful when used for betrayal
Inducer - Deals electric damage to mechanical foes
Jindachi - Well crafted sword with a fine cutting blade
Kamewari - deals more damage against magic users
Kanesada - Blade that feeds on cruelty and opression, it deals lawful damage
Kazaridachi - Blade that deals chaos damage, preferred by ronin
Kiku-Ichimoji - Blade that gains power when used for rightious vengance
Kiyomori - Blade with a bright mirrored surface
Kogarasumaru - Blade seems to be made of solid air
Kotetsu - Allows Wielder to counterattack
Koutesu Knife - Short curved knife often used in off-hand combat
Lifegiver - Allows wielder to cast Regen on others,
Magic Blade - Increases wielders magic affinity
Magoroku - Blade that deals fire damage with the blade or ice damage with the reverse
Masamune - Blade that makes itself a manifestation of its Wielders will
Master Djinn - Looses a blast of wind with each strike
Master Orge - Greatly increases wielders strength
Matoya's Blade - A sturdy Katana with some extra reach
Mirage Blade - Creates an after image making the blade hard to follow
Mikazuki - Blade of moonlight
Mumeito - increases wielders evasiveness
Murakumo - Deals water damage and each slash is accompanied by an obscuring cloud
Muramase - Each slash is followed by a wake of razored oak leaves
Muramasa - A blade that puts its wielder into a berserk frenzy, feeding on the wanton destruction it causes. Only one with a strong spirit can tame this blade
Nodachi - A large hacking sword, 2 handed
Ogrekiller - Deals more damage to Giants
Okanehira - Blade that refuses to damage anyone lawful
Osafune - A blade that refuses to damage anything innocent
Painkiller - Blade that deals more damage than normal, but the foe feels no pain
Peaceful Slumber - May put foe to sleep or paralyze foes
Peacemaker - Grim blade that deals massive damage with amazing and unfeeling precision, It has a mysterious power that is hard to describe
Prism Blade - Reduces elemental damage to wielder by 1/4th
Riot Blade - Causes berserk status in those it strikes
Sentry - Greatly increases the senses of one who holds it
Shimmering Blade - Creates a glittering visage that makes the blade hard to track
Shiranui - Deals holy damage
Sonic Blade - Projects slashes of Sonic energy with each swipe
Souba - Two katana blades placed side by side, Blade draws on the potential of the wielder
Soundless Scream - Silences foes on strike and has a chance to cast doom
Spider's Kiss - can engangle foes in a web and poisen them
Spiritual Blade - Blade that shapes itself and changes its power to fit the soul of the wielder
Stillblade - May cast stop on strike
Strato - Deals earth damage
Stunner - Has a chance to stun foes on strike
Sukesada - Weapon forged by a great master, said to
Tachi - Long wickedly curved blade predating the Katana
Tacit Blade - Lawfully aligned
The Nameless - The name of unmarked blades, it is said their spirits are angry for being so dishonored
Thunder Blade - Lightning damage
Uchigatana - Sword designed to unleash a powerful Battojutsu strike
Ushikirimaru - deals more damage to beasts
Venomous Blade - Poisons foes
Warblade - increases wielders strength
Water Blade - Deals water damage
Wind Sword - Deals wind damage
Yakei - A beautiful and dazzling blade
Yoshiyuki - A sword that seems to be formed of pure energy, said to be made by a great man of the past
Ninja Swords:
( all inflict darkness damage)
--All Ninja Swords are 1 handed--
Amanojaku - Allows Wielder to cast manipulate
Baku to - blinds foe for a time
Busuto - poisons foes
Fudo - Deals fire damage
Hidden Knife - Very easy to hide even with street clothing
Hocho - Deals extra damage against aquatic foes
Iga Blade - Weapon that can silence foes, may cast Drain on strike if wielded with Kouga
Kabutowari - Allows wielder to sunder headgear
Kagenui - slows the foe
Kouga Blade - short Weapon that can blind foes, may cast osmos on strike when wielded with Iga
Kodachi - Weapon that can use Gil to make a special heavily damaging attack
Kororito - poisons foe
Mokuto - silences foe
Monster Killer - Deals more damage against beasts
Moonsilk Blade - Deals damage with strange lunar fire
Ninja Blade - one of the longest swords a ninja will use
Ninja Edge - Moderate sized sword common among ninja
Ninja Knife - Short ninja weapon used for surprise attacks and close combat
Ninja Longblade - A massive ninja weapon almost comperable to a katana
Orochi - can disable foe for a short period of time
Sakurafubuki - Each slash is accombanied by a flurry of black cherry blossums that can dazzle nearby foes
Sasuke-saezuri - Deals holy damage, chance to cast drain on strike
Shinobi-gatana - Deals holy damage, Chance to cast Dia
Shinogi - Deals holy damage as well as dark damage
Shiranui - deals light damage
Short Edge - A very short dagger common among ninja
Spellbinder - paralyzes the arms of target
Wakizashi - Simple shortblade
Yagyu Darkblade - A blade of pure midnight, feeding off of the ninjitsu skills of the wielder
Yato - weakens defenses of foes
Zushio - deals water damage
Kunai:
--All Kunai are 1 handed--
Anju - Blinds foes
Hien - May poison foes
Hototogisu - Stuns foes
Kageboshi - binds body part it hits
Kitsutuski - Silences foes
Kunai - Basic throwing knife
Suzume - Flys with unnatural speed seeking foes
Guns:
-All Pistols are one handed, All rifles are 2 handed-
Aldebaran - Fires a stellar bolt that not only knocks back those it hits but releases a wave of force that knocks away nearby foes, rifle
Altair - Matchlock that deals Stellar damage and has an amazing range as well as seeming to grant its wielder amazing range of sight, rifle
Antares - Pistol with range comparable to a rifle, pistol
Arcturus - Pistol good for trick shots, Pistol
Arquebus - Very old fashioned rifle, rifle
Bandit’s gun - Weapon favored by bandits, pistol
Betelgeuse - Weapon that converts its bullets into powerful bursts of stellar energy - pistol
Bismarck - Has a chance of casting protect on Wielder with each shot, rifle
Blast Gun - Lightning element, rifle
Blaze Gun - Fire element, rifle
Buntline - Revolver with amazing rate of fire, pistol
Capella - Water element
Cerberus - Powerful weapon draws deeply on the darkness of the Wielder, pistol
Culverin - True Hand canon, this very old weapon fires actual Cannonballs. High power and range but long reload time, Rifle
Death Penalty - A gun that grows in power with each life it claims,rifle
Exeter - 2 handed
Fomalhaut - Powerful Flintlock capable of projecting very large shells, rifle
Glacier Gun - Ice element
Gippal’s Arm Cannon - Has the ability to Fire at two enemies at once, fires large powerful projecitles, rifle
Griffon - Sturdy automatic pistol with extended clip, the refined weapon of a true marksman, pistol
Hakenbuechse - Crude grapeshot rifle, rifle
Hellfire- Ammo explodes on impact dealing some fire damage, Rifle
Hydra - Powerful bolt action rifle with high accuracy and insane penetrating power, rifle
Lariat - Capable of maintining accuracy when used with trick shots and even riccochet shots, rifle
Long Barrel R - A good long barrel weapon for all your sniping needs, rifle
Machine gun - Fires off a clip of 30 rounds rather quickly. Most common in SMG formation
Matchlock Gun - Simple Matchlock rifle, Rifle
Musketeer Gun - A simple musket, Rifle
Mythril Gun - Reliable gun made of Mythril, Rifle
Outsider - Deals extra damage to humans, Pistol
Peacemaker - Former staple of the TURKS that deals more damage but has a smaller magazine, pistol
Pirate’s Gun - Matchlock pistol popular with Buccaneers, pistol
Quicksilver - Simple gun current standard issue for Turks, Pistol
Ras Algethi - Gun that allows wielders strength to be channeled into the shot, pistol
Romandan Gun - Rifle popular with the men of Romanda, rifle
Serpentine Gun - Poisons foes, Rifle
Shortbarrel - Sawn off shotgun, pistol
Shotgun - Simple common slug weapon, rifle
Silver Rifle - Not really a rifle, but fires high powered energy bursts instead of bullets, pistol
Sirus - Holy element rifle that greatly increases wielders footspeed and causes shots to explode with holy energy, rifle
Sniper CR - Damage increases the farther away the target is, rifle
Spica - Weapon that fires in a perfectly straight line out to its full distance with strange bullets infused with steller energy, rifle
Stoneshooter - slowly turns target to stone, rifle
Supershot ST - earth Element, rifle
Tanegashima - Wind element weapon that causes a twisting bolt of wind in its wake, rifle
Tiny Bee - Power depends on Magical proficiency of wielder, often come as a set of two, pistol
Ulysses - Water damage, rifle
Valiant - Powerful double barrel shotgun, rifle
Velvet Nightmare - Often mistaken for a gunblade, increases accuracy by one, pistol
Vega - Powerful gyrojet rifle, fires exploding rounds, rifle
Winchester - Legendary rifle prized by collectors for its precision and stopping power, rifle
Hand-bombs:
--All Bombs are 1 handed--
Bomb Arm - Simple primative hand bombs
Caldera - A moderate efficency thermite bomb
Fumarole - Powerful fragmentation grenade
Grenade - Basic Fragmentation Grenade
Hornito - Creates a massive bloom of napalm
Quake Grenade - Casts Quakara instead of exploding
Riot Grenade - Can blind and deaphen those within range
Tumulus - Fragmentation grenade with a loud bang
Volcano - Casts Firaga, small chance of casting flare
Gunarms:
-All gunarms replace 1 missing appendage-
AM Cannon - Deals double damage against machines
Assault Gun - Powerful assault machine gun converted to use as a prostetic
Atomic Scissors - Deals massive melee damage
Cannon Ball - launches a spiked ball at foes
Chainsaw - A powerful chainsaw affixed to a gunarm mount, seems quite... Groovy
Drill Arm - High-powered drill that can rip into foes and may break armor
Enemy Launcher - Fires multiple high powered explosive shells
Gatling Gun - Simple Gattling gun prostetic, high rait of fire but low penetration power
Gaia gun - Powerful weapon whos strength increases in close proximity to Mako, can convert into artificial hand
Heavy Vulcan - Can ignore armor
Max Ray - high-powered spray of bullets may cause mass bleeding damage
Microlaser - Small beam laser that deals high heat damage
Missing Score - High-powered beam cannon that fires high-powered bursts
Needle gun - Fires a flurry of sharp poisinous needle rounds
Rocket Punch - May knock out foes
Solid Bazooka - Launches high speed explosive shells over long ranges
W Machine Gun - May confuse foes
Blaster Edges:
--All Blaster Edges are 1 handed--
Cardinal - powerful Edge that can be directed by tilting and moving the blaster
Moonring - Ring that deals strange lunar damage, flys in a boomerang arc
Pinwheel - Simple disk fired from an arm launcher, fires in a straight line
Razor Ring - Strong Edge that fires in a hard curve
Rising Sun - Deals fire damage and goes in a curved line
Shooting Star - Draws on seemingly angelic power and tracks foes
Valkyrie - Powerful edge that fires in a straight line, can ignore armor
Spears:
--All spears are 2 handed--
Astral Spear - Shaft of ghostly energy that strikes fear in those who are hit by it as well as ignoring armor
Battle Fork - deals lightning damage
Berserker - Affects wielder with 'berserk' status
Blood Spear - Deals horrible bleeding wounds
Brass Spear - Simple spear of brass
Bronze Spear - Sturdy spear of bronze
Calamity Spear - Bestows a powerful curse of unluck on foes
Chariot - Greatly increases wielders footspeed
Cruel Spear - impairs the evasive abilities of foes on strike
Darkbringer - Dark damage
Detector - Grants wielder a knowledge of what is around up to thirty feet.
Dragon Whisker - A spear of amazing draconic power
Envy Spear - Spear that draws its power from the wielders envy
Flayer - Deals dark damage and can cause bleeding wounds
Full Metal Spear - Spear that creates a weak magnetic shell
Gae Bolg - Allows for a special attack that grows a vast network of spines in the target if struck, slolwy expanding and entangling the foe from the inside out
Giant Spear - A spear with a massive head that deals amazing damage
Golden Spear - Spear of solid gold
Gungnir - fire element
Harthingy - Heavy harthingy that can cause bleeding damage and stick in a foe, allowing wielder to pull them close with a long chain
Heavy Halberd - Heavy weapon dealing greater damage
Highwind - Legendary spear that triples damage of jumping strikes
Healer Spear - Increases the power of Restore spells while in battle
Horn of the Ronso - Weapon flowing with the blood of a powerful clan that grants wielder their strength
Hunter's Spear - Deals extra damage against beasts
Hypnos Spear - Can sleep or charm foes on strike
Kamayari - Allows Wielder to preform a powerful wind based jump attack that deals damage to the wilder and foes
Lizard Piercer - deals ice damage to lizards
Luin - Spear that returns when thrown
Mage Hunter - Deals extra damage to magic users and casts silence
Matador Spear - Deals greater damage against beasts
Monsoon Spear - Extends a shaft of high-pressure water at foes
Mythril Spear - Stiff spear of Mythril
Net Spear - Spear that can launch binding nets at foes
Obelisk - Massive stone spear that can knock foes backward
Orc Piercer - deals light damage to orcs
Ox Tongue - Sturdy hacking halburd
Prism Spear - Reduces the power of elemental spells on wielder by a quarter
Prospector - Deals greater damage to a foe based on the gold they posess
Quadforce - Deals lightning, water, earth and fire damage
Rock Buster - Deals massive damage to stones and constructed elements
Royal Spearman’s Spear - Ornate and sturdy spear used by royal guards
Shamanic Spear - Allows Wielder to cast Heal all by meditating
Shapeshifter - Spear that can extend to amazing lengths
Short Spear - A short spear that can be wielded in one hand, 1 handed
Silent Spear - Silences foes
Snakehead - Spearhead can turn into a growing, venemous snake
Spark Spear - with a battery equipped, deals lightning damage
Spear - Ya take the pointy end and make lots of holes!
Storm Spear - lightning element
Striking Spear - Increases Wielders strenght
Taming Spear - Spear that aids in controlling beasts
Thunder Spear - deals lightning damage
Thundercloud - deals lightning damage, forms a cloud that can conceil wielder
Tidal Spear - Water damage
Transmuter - Can dessolve nearby matter to temporarily increase its damaging strength
Venom Spike - Poisons foes
Wind Spear - deals wind damage
Wyvern Spear - Fires poisonous bolts from its tip
Zodiac Spear - Powerful spear that draws from the power of the Zodiac
Lances:
--All Lances are 2 handed --
Aura Lance - Strengthens the users aura to protect him agaisnt magic
Bloody Lance - drains life of foe
Break Lance - Chance to petrify opponents on strike
Carnage Lance - drains life of foe
Cermet Lance - Sturdy, powerful lance
Chaos Lance - deals light and dark element damage
Darksteel Lance - Indestructable lance
Double Lance - Allows user to attack twice as often
Dragoon Lance - Allows anyone to 'jump', increases damage from attacks from above
Dream Lance - may put foe to sleep
Dusk Lance - Weapon deals a mix of Light and Dark damage
Eldritch Lance - May drain some of a foes magical potential on strike
Enchanted Lance - Lance that deals magical damage
Force Lance - May knock foe over
Gae Bolg - Allows for a special attack that grows a vast network of spines in the target if struck, slolwy expanding and entangling the foe from the inside out
Gold Lance - A bright, ornate lance made of gold
Grand Knight’s Lance - Greatly increases damage potential of leaping attacks
Halberd - Cheap, powerful poleaxe
Heat Lance - deals fire damage
Heavy Lance - large lance that deals quite a bit of damage
Holy Lance - Holy element, invokes holy element against foes
Ice Lance - deals ice damage
Imp Halberd - Powerful weapon useable only by Imps
Javelin - Powerful lance good for throwing
Kain's Lance - Allows Wielder to damage a foes magical reserves
Knight Lance - Mighty lance common to knights
Lance - Simple peircing weapon often used while mounted
Magic Lance - Weapon increases Magical capabilities somewhat
Mirage Lance - Greatly increases users evasion
Mythril Lance - Powerful Lance made of Mythril
Obelisk Lance - Massive lance with great range
Partisan - Pole weapon capable of parrying as well as attack
Pearl Lance - randomly casts Pearl
Peregrine - Greatly increases Wielders footspeed
Rebel Lance - Deals more damage to lawful alignments
Royal Knight Army Lance
Rune Lance - Lance designed to enhance wielders defense
Scimitar - Scimitar blade at the end of a polearm
Slash Lance - Lance that may also be used as a sword
Sonic Lance - May create a deaphening burst of sound on strike
Spark Lance - with battery equipped, deals lightning damage
Spirit Lance - A weapon that grows in length according to the users spirit
Thanatos Lance - Dark element
Titan Lance - Earth element
Trident - ice element
Twin Lance - Strikes with a second phantom blow on impact
Venus Gospel - Weapon whos attack power is based on the condition of the users spirit
Vicious Lance - A weapon that causes vicious bleeding wounds
Viper Halberd - Poisons foes
Web Lance - May entangle foes on strike
Wind Lance - deals wind damage
Wizard Lance - aids in channeling magical power
Staffs:
--All staffs are 2 handed--
Abraxas - A strange staff that starts to generate a duality in the wielder, slowly adding a
second nature of an alignment opposed to the wielders original while dealing damage
to both polar opposite alignments
Arc Arcana - doubles the magical power of the one who holds it
Ash Staff - Straight ash staff
Battle Staff - A staff geared far more towards combat
Bizarre Staff - Strange staff with shifting power
Calcite Staff - Heavy brittle staff of calcite
Cherry Staff - Nice simple cherrywood staff
Cloud Staff - Allows wielder to call upon a chill, blinding mist
Conductor - Allows wielder to deliver lightning spells though touch
Crosier - Deals Chaos damage
Dark Staff - deals dark damage
Defender- Increases wielders defense
Dolphin Staff - deals water damage
Dreamwaker - renders wielder immune to sleep
Earth Staff - deals earth damage
El Dorado - If a foe would be turned to sotne by the mage who holds this staff is turned to gold instead
Elder Staff - casts cure
Elm Staff - Sturdy elm staff
Fairy Tale - Grants wielder the power to facinate a target
Fire Staff - deals fire damage
Flame Staff - Allows Wielder to call fourth a powerful storm of fire
Footman’s Staff - Staff good for long journies
Freesword’s Staff - Staff favored by
Full Metal Staff - Slight increase to wielders alchemy skills
Glacial Staff - Allows wielder to
Golden Staff - A staff of pure gold
Golem Staff - Can shatter protection spells
Guard Staff - Staff that has little attack power but is capable of easily blocking attacks
Healing Staff - restores life instead of causing damage
Heavenly Axis - Holy damage, can release either a burst of blue lawful energy or red chaos energy
Heavy Staff - Thick heavy staff
Herding Staff - May charm monsters on contact
High Mage Staff - Staff that increases the power of basic elemental spells
Holy Staff - Casts high level healing magic
Ice Staff - deals ice damage
Impasse - Constantly surrounds the wielder with the effect of the shield spell, but takes one hour to restore the shield if it breaks
Judge Staff - Holy power
Judgement - can let loose a powerful blast of holy energy that strikes only the wicked.
Judicer’s Staff - Can cast stop on one target for a short time
Kukulcan’s Staff - Fires a bolt of poison at foes
Laevatein - A staff capable of releasing torrential blasts of pure water that rip foes apart
Legionnaire’s Staff- Good for long journies
Light Staff - deals light damage
Lumino Staff - Constantly surrounds the wielder in a halo of light
Lunar Staff - Staff that allows the wielder to let loose a stream of lunar fire
Mace of Zeus - Delivers a massive amount of electrical energy with each blow and sends fourth lightning bolts that seek out foes
Mage's Staff - Starter staff for most mages
Mahogany Staff - Its made of Rich Mahogany, Good if you own many leatherbound books
Malleable Staff - Staff that can form itself into other basic weapons
Monk Staff - Sipmle staff that allows Monks to fight with it as if unarmed, can be treated as gloves
Monster Signa - Simple staff often used by those who heard monsters
Nirvana - A weapon powered by enlightenment
Oak Staff - Tough staff made of oak
Onion Staff- A staff with an onion carved into the head
Power Staff - Increases the Wielders strenght
Prie Staff - Strengthens the power of healing spells
Princess Guard - Greatly increases wielders defense
Prism Staff - Reduces elemental damage to wielder by a quarter
Punisher - Deals more damage the more damage the wielder has taken
Quarterstaff - Simple shaft of wood
Rainbow Staff - Can shift any one element type in a spell to any other element type
Ramuh’s Staff - doubles the power of thunder spells
Reticent Staff - Guards against the 'manipulate' spell
Revenging Staff - drains life of foe
Rune Staff - casts high level fire magic
Sage Staff - Greatly increases the wisdom of the wielder
Shining Staff - May blind foes
Spellbinder - Enhances the length of status spells
Staff of the Magi - Allows access to all spells one grade higher than they would be.
Staff of Thorns - Allows wielder to control thorned plants and to grow them out of the staff tip
Storm Staff - Allows Wielder to summon powerful storms
Striking Staff - Staff that may daze foes on strike
Thunder Staff - deals lightning damage
Trick Staff - grants Wielder the power to magically mislead and deceive foes
Warlus Staff - deals ice damage
Water Staff - deals water damage
Werebane - Staff that deals extra damage against warewolves and other lycenthropes
Whale Staff - deals higher level water damage
White Staff - cancels death sentence
Wind Staff - deals wind damage
Wise Wizard’s Staff - Increases magical strength of wielder
Wizard Staff - Slightly increases magical strenght of wielder
Wizer Staff - Greatly increases wielders magic abilities
Wonder Wing - Allows Wielder to fly
Wands:
--All wands are 1 handed--
Beladonna Wand - Allows user to cast Watera
Casting Wand - Increases overall potentcy of spells cast with it slightly
Chestnut Wand - Allows Wielder to cast Blizzara
Death Wand - Allows user to cast Deathsentance,
Ebony Wand - Allows user to cast Ador
Eremite’s Wand - Casts a random E. Skill
Hermit’s Wand - Allows Wielder to cast stop
Holy Wand - deals light damage
Maple Wand - Allows Wielder to cast Quakara
Mythic Wand - Wand that greatly increases the power of spells cast though it
Rose Wand - Can dazzle foes with a flurry of rose petals
Solid Wand - Good solid focus for spellcasting
Solth Wand - Allows Wielder to cast slow
Tactician Magician’s Wand - Casts Haste
Wicked Wand - Randomly poisons, silences or blinds foes
Willow Wand - Allows wielder to cast Aera
Wing Wand - Allows for limited flight, must be left to recharge after an hours worth of use
Wonder Wand - You never know what wonder it will conjur
Yew Wand - Allows Wielder to cast Thundara